Whistle

Max for Live Device

Whistle spins granular and physical modeling synthesis into a one of a kind instrument. It’s clinking of the wind chime, pattering on a wooden beam, and everything else in between. 

A New Kind of Physical Modeling

Physical modeling synthesis consists of two parts: an exciter and a resonator. Whistles exciter uses granulated audio samples which is then fed into the banded waveguide resonator: a series of delay lines and tuned bandpass filters. The result is a loose modeling of a bowed elastic solid — similar to marimbas or vibraphones.

The Exciter

The “bow” of the instrument is an audio sample of your choice. With powerful spraying and window shaping parameters, the exciter can be full of bumps or smooth to the touch. 

No-Nonsense Controls

Three dials provide the bread-and-butter controls of the granular engine.

Windows of Time

Individual grains can be dynamically shaped to alter the overall “roughness”.

Gentle Rolloff

Simple filters clean up the exciter before it is fed into the resonator. 

Resonator

The “body” of the instrument adds organic resonance through a series of delay lines and tuned bandpass filters. Each bandpass filter can be tuned to a harmonic ratio or to a fixed frequency, modeling materials of and out of this world.

Narrow or widen the bandpass filters to dial in the “stiffness” of the resonator. Whistle additionally has a unique shift and target parameters for easily tuning inharmonic timbre. 

Modulation

A simple modulation section can animate any of Whistles parameters. A simple function generator can be toggled between an envelope or an LFO.

Pull apart the exciter source or bend and tear the resonator with just a few clicks. 

Whistle looks like a stock instrument in both Live 11 and 12, with the hover
responsive UI elements adapting seamlessly to theme customizations.

Minimum Requirements:
Ableton Live 11 Suite or Standard with Max for Live Installed.

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